Add GLSL linter using glslang (#914)

* Add a glslang linter for GLSL
This commit is contained in:
Sven-Hendrik Haase
2017-09-08 19:06:47 +09:00
committed by w0rp
parent 73d031d7ea
commit ff28836616
6 changed files with 150 additions and 1 deletions

View File

@@ -0,0 +1,21 @@
Execute(The glsl glslang handler should parse lines correctly):
AssertEqual
\ [
\ {
\ 'lnum': 4,
\ 'col': 0,
\ 'type': 'E',
\ 'text': '''gl_ModelViewProjectionMatrix'' : undeclared identifier',
\ },
\ {
\ 'lnum': 121,
\ 'col': 0,
\ 'type': 'W',
\ 'text': '''switch'' : last case/default label not followed by statements',
\ },
\ ],
\ ale_linters#glsl#glslang#Handle(bufnr(''), [
\ 'ERROR: 0:4: ''gl_ModelViewProjectionMatrix'' : undeclared identifier',
\ 'WARNING: 0:121: ''switch'' : last case/default label not followed by statements',
\ 'ERROR: 2 compilation errors. No code generated.',
\ ])