Add underline style variants and underline color support
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Support double, curly, dotted, and dashed underline styles via --color
(e.g. underline-curly) and ANSI passthrough (SGR 4:N, 58, 59) with --ansi.

Close #4633
Close #4678

Thanks to @shtse8 for the test cases.
This commit is contained in:
Junegunn Choi
2026-02-15 01:06:46 +09:00
parent 49ab253555
commit b56d614ba2
11 changed files with 371 additions and 64 deletions
+81 -17
View File
@@ -22,20 +22,21 @@ type url struct {
type ansiState struct {
fg tui.Color
bg tui.Color
ul tui.Color
attr tui.Attr
lbg tui.Color
url *url
}
func (s *ansiState) colored() bool {
return s.fg != -1 || s.bg != -1 || s.attr > 0 || s.lbg >= 0 || s.url != nil
return s.fg != -1 || s.bg != -1 || s.ul != -1 || s.attr > 0 || s.lbg >= 0 || s.url != nil
}
func (s *ansiState) equals(t *ansiState) bool {
if t == nil {
return !s.colored()
}
return s.fg == t.fg && s.bg == t.bg && s.attr == t.attr && s.lbg == t.lbg && s.url == t.url
return s.fg == t.fg && s.bg == t.bg && s.ul == t.ul && s.attr == t.attr && s.lbg == t.lbg && s.url == t.url
}
func (s *ansiState) ToString() string {
@@ -54,7 +55,18 @@ func (s *ansiState) ToString() string {
ret += "3;"
}
if s.attr&tui.Underline > 0 {
ret += "4;"
switch s.attr.UnderlineStyle() {
case tui.UlStyleDouble:
ret += "4:2;"
case tui.UlStyleCurly:
ret += "4:3;"
case tui.UlStyleDotted:
ret += "4:4;"
case tui.UlStyleDashed:
ret += "4:5;"
default:
ret += "4;"
}
}
if s.attr&tui.Blink > 0 {
ret += "5;"
@@ -66,6 +78,9 @@ func (s *ansiState) ToString() string {
ret += "9;"
}
ret += toAnsiString(s.fg, 30) + toAnsiString(s.bg, 40)
if s.ul != -1 {
ret += toAnsiStringUl(s.ul)
}
ret = "\x1b[" + strings.TrimSuffix(ret, ";") + "m"
if s.url != nil {
@@ -74,6 +89,20 @@ func (s *ansiState) ToString() string {
return ret
}
func toAnsiStringUl(color tui.Color) string {
col := int(color)
if col < 0 {
return ""
}
if col >= (1 << 24) {
r := strconv.Itoa((col >> 16) & 0xff)
g := strconv.Itoa((col >> 8) & 0xff)
b := strconv.Itoa(col & 0xff)
return "58;2;" + r + ";" + g + ";" + b + ";"
}
return "58;5;" + strconv.Itoa(col) + ";"
}
func toAnsiString(color tui.Color, offset int) string {
col := int(color)
ret := ""
@@ -338,15 +367,19 @@ func extractColor(str string, state *ansiState, proc func(string, *ansiState) bo
return trimmed, nil, state
}
func parseAnsiCode(s string) (int, string) {
func parseAnsiCode(s string) (int, byte, string) {
var remaining string
var i int
// Faster than strings.IndexAny(";:")
i = strings.IndexByte(s, ';')
if i < 0 {
i = strings.IndexByte(s, ':')
var sep byte
// Find the first separator (either ; or :)
i := -1
for j := 0; j < len(s); j++ {
if s[j] == ';' || s[j] == ':' {
i = j
break
}
}
if i >= 0 {
sep = s[i]
remaining = s[i+1:]
s = s[:i]
}
@@ -358,14 +391,14 @@ func parseAnsiCode(s string) (int, string) {
for _, ch := range stringBytes(s) {
ch -= '0'
if ch > 9 {
return -1, remaining
return -1, sep, remaining
}
code = code*10 + int(ch)
}
return code, remaining
return code, sep, remaining
}
return -1, remaining
return -1, sep, remaining
}
func interpretCode(ansiCode string, prevState *ansiState) ansiState {
@@ -373,14 +406,14 @@ func interpretCode(ansiCode string, prevState *ansiState) ansiState {
if prevState != nil {
return *prevState
}
return ansiState{-1, -1, 0, -1, nil}
return ansiState{-1, -1, -1, 0, -1, nil}
}
var state ansiState
if prevState == nil {
state = ansiState{-1, -1, 0, -1, nil}
state = ansiState{-1, -1, -1, 0, -1, nil}
} else {
state = ansiState{prevState.fg, prevState.bg, prevState.attr, prevState.lbg, prevState.url}
state = ansiState{prevState.fg, prevState.bg, prevState.ul, prevState.attr, prevState.lbg, prevState.url}
}
if ansiCode[0] != '\x1b' || ansiCode[1] != '[' || ansiCode[len(ansiCode)-1] != 'm' {
if prevState != nil && (strings.HasSuffix(ansiCode, "0K") || strings.HasSuffix(ansiCode, "[K")) {
@@ -405,6 +438,7 @@ func interpretCode(ansiCode string, prevState *ansiState) ansiState {
reset := func() {
state.fg = -1
state.bg = -1
state.ul = -1
state.attr = 0
}
@@ -420,7 +454,8 @@ func interpretCode(ansiCode string, prevState *ansiState) ansiState {
count := 0
for len(ansiCode) != 0 {
var num int
if num, ansiCode = parseAnsiCode(ansiCode); num != -1 {
var sep byte
if num, sep, ansiCode = parseAnsiCode(ansiCode); num != -1 {
count++
switch state256 {
case 0:
@@ -431,10 +466,15 @@ func interpretCode(ansiCode string, prevState *ansiState) ansiState {
case 48:
ptr = &state.bg
state256++
case 58:
ptr = &state.ul
state256++
case 39:
state.fg = -1
case 49:
state.bg = -1
case 59:
state.ul = -1
case 1:
state.attr = state.attr | tui.Bold
case 2:
@@ -442,7 +482,30 @@ func interpretCode(ansiCode string, prevState *ansiState) ansiState {
case 3:
state.attr = state.attr | tui.Italic
case 4:
state.attr = state.attr | tui.Underline
if sep == ':' {
// SGR 4:N — underline style sub-parameter
var subNum int
subNum, _, ansiCode = parseAnsiCode(ansiCode)
state.attr = state.attr &^ tui.UnderlineStyleMask
switch subNum {
case 0:
state.attr = state.attr &^ tui.Underline
case 1:
state.attr = state.attr | tui.Underline
case 2:
state.attr = state.attr | tui.Underline | tui.UlStyleDouble
case 3:
state.attr = state.attr | tui.Underline | tui.UlStyleCurly
case 4:
state.attr = state.attr | tui.Underline | tui.UlStyleDotted
case 5:
state.attr = state.attr | tui.Underline | tui.UlStyleDashed
default:
state.attr = state.attr | tui.Underline
}
} else {
state.attr = state.attr | tui.Underline
}
case 5:
state.attr = state.attr | tui.Blink
case 7:
@@ -456,6 +519,7 @@ func interpretCode(ansiCode string, prevState *ansiState) ansiState {
state.attr = state.attr &^ tui.Italic
case 24: // tput rmul
state.attr = state.attr &^ tui.Underline
state.attr = state.attr &^ tui.UnderlineStyleMask
case 25:
state.attr = state.attr &^ tui.Blink
case 27: