forked from VimPlug/jedi
Move the recursion limit settings to the recursion module.
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@@ -6,13 +6,61 @@ the right time. You can read more about them :ref:`here <settings-recursion>`.
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Next to :mod:`jedi.evaluate.cache` this module also makes |jedi| not
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thread-safe. Why? ``execution_recursion_decorator`` uses class variables to
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count the function calls.
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.. _settings-recursion:
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Settings
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~~~~~~~~~~
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Recursion settings are important if you don't want extremly
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recursive python code to go absolutely crazy. First of there is a
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global limit :data:`max_executions`. This limit is important, to set
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a maximum amount of time, the completion may use.
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The default values are based on experiments while completing the |jedi| library
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itself (inception!). But I don't think there's any other Python library that
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uses recursion in a similarly extreme way. These settings make the completion
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definitely worse in some cases. But a completion should also be fast.
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.. autodata:: max_until_execution_unique
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.. autodata:: max_function_recursion_level
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.. autodata:: max_executions_without_builtins
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.. autodata:: max_executions
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"""
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from contextlib import contextmanager
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from jedi import debug
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from jedi import settings
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max_until_execution_unique = 50
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"""
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This limit is probably the most important one, because if this limit is
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exceeded, functions can only be one time executed. So new functions will be
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executed, complex recursions with the same functions again and again, are
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ignored.
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"""
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max_function_recursion_level = 5
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"""
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`max_function_recursion_level` is more about whether the recursions are
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stopped in deepth or in width. The ratio beetween this and
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`max_until_execution_unique` is important here. It stops a recursion (after
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the number of function calls in the recursion), if it was already used
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earlier.
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"""
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max_executions_without_builtins = 200
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"""
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.. todo:: Document this.
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"""
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max_executions = 250
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"""
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A maximum amount of time, the completion may use.
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"""
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class RecursionDetector(object):
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def __init__(self):
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self.pushed_nodes = []
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@@ -64,39 +112,28 @@ class ExecutionRecursionDetector(object):
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self.execution_count = 0
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self._evaluator = evaluator
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def __call__(self, execution):
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debug.dbg('Execution recursions: %s', execution, self.recursion_level,
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self.execution_count, len(self.execution_funcs))
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if self.check_recursion(execution):
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result = set()
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else:
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result = self.func(execution)
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self.pop_execution()
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return result
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def pop_execution(self):
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self.parent_execution_funcs.pop()
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self.recursion_level -= 1
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def push_execution(self, execution):
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in_par_execution_funcs = execution.tree_node in self.parent_execution_funcs
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in_execution_funcs = execution.tree_node in self.execution_funcs
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self.recursion_level += 1
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self.execution_count += 1
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self.execution_funcs.add(execution.tree_node)
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self.parent_execution_funcs.append(execution.tree_node)
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if self.execution_count > settings.max_executions:
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debug.warning('Too many executions %s' % execution)
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return True
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module = execution.get_root_context()
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if module == self._evaluator.BUILTINS:
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return False
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if in_par_execution_funcs:
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if execution.tree_node in self.parent_execution_funcs:
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if self.recursion_level > settings.max_function_recursion_level:
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return True
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if in_execution_funcs and \
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if execution.tree_node in self.execution_funcs and \
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len(self.execution_funcs) > settings.max_until_execution_unique:
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return True
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if self.execution_count > settings.max_executions_without_builtins:
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