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More complete type stubs for tkinter Canvas methods. (#5188)
* More complete type stubs for tkinter Canvas methods. * Screen units. * Switch to type alias.
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@@ -105,6 +105,7 @@ _TkinterSequence2D = Union[List[List[_T]], List[Tuple[_T, ...]], Tuple[List[_T],
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_Anchor = Literal["nw", "n", "ne", "w", "center", "e", "sw", "s", "se"] # manual page: Tk_GetAnchor
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_Bitmap = str # manual page: Tk_GetBitmap
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_ButtonCommand = Union[str, Callable[[], Any]] # return value is returned from Button.invoke()
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_CanvasItemId = int # handles for items created on a canvas - can be passed to Canvas.delete()
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_Color = str # typically '#rrggbb', '#rgb' or color names.
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_Compound = Literal["top", "left", "center", "right", "bottom", "none"] # -compound in manual page named 'options'
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_Cursor = Union[str, Tuple[str], Tuple[str, str], Tuple[str, str, str], Tuple[str, str, str, str]] # manual page: Tk_GetCursor
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@@ -1112,26 +1113,178 @@ class Canvas(Widget, XView, YView):
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def canvasx(self, screenx, gridspacing: Optional[Any] = ...): ...
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def canvasy(self, screeny, gridspacing: Optional[Any] = ...): ...
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def coords(self, *args): ...
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def create_arc(self, *args, **kw): ...
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def create_bitmap(self, *args, **kw): ...
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def create_image(self, *args, **kw): ...
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def create_line(self, *args, **kw): ...
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def create_oval(self, *args, **kw): ...
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def create_polygon(self, *args, **kw): ...
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def create_rectangle(self, *args, **kw): ...
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def create_text(self, *args, **kw): ...
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def create_window(self, *args, **kw): ...
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def create_arc(self, *args, **kw) -> _CanvasItemId: ...
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def create_bitmap(self, *args, **kw) -> _CanvasItemId: ...
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def create_image(self, *args, **kw) -> _CanvasItemId: ...
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def create_line(
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self,
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__x0: float,
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__y0: float,
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__x1: float,
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__y1: float,
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*,
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activedash: _Color = ...,
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activefill: _Color = ...,
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activestipple: str = ...,
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activewidth: _ScreenUnits = ...,
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arrow: Literal["first", "last", "both"] = ...,
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arrowshape: Tuple[float, float, float] = ...,
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capstyle: Literal["round", "projecting", "butt"] = ...,
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dash: Union[Tuple[float], Tuple[float, float], Tuple[float, float, float, float]] = ...,
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dashoffset: _ScreenUnits = ...,
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disableddash: _Color = ...,
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disabledfill: _Color = ...,
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disabledstipple: _Bitmap = ...,
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disabledwidth: _ScreenUnits = ...,
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fill: _Color = ...,
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joinstyle: Literal["round", "bevel", "miter"] = ...,
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offset: _ScreenUnits = ...,
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smooth: bool = ...,
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splinesteps: float = ...,
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state: Literal["normal", "active", "disabled"] = ...,
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stipple: _Bitmap = ...,
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tags: Union[str, Tuple[str, ...]] = ...,
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width: _ScreenUnits = ...,
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) -> _CanvasItemId: ...
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def create_oval(
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self,
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__x0: float,
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__y0: float,
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__x1: float,
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__y1: float,
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*,
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activedash: _Color = ...,
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activefill: _Color = ...,
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activeoutline: _Color = ...,
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activeoutlinestipple: _Color = ...,
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activestipple: str = ...,
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activewidth: _ScreenUnits = ...,
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dash: Union[Tuple[float], Tuple[float, float], Tuple[float, float, float, float]] = ...,
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dashoffset: _ScreenUnits = ...,
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disableddash: _Color = ...,
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disabledfill: _Color = ...,
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disabledoutline: _Color = ...,
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disabledoutlinestipple: _Color = ...,
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disabledstipple: _Bitmap = ...,
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disabledwidth: _ScreenUnits = ...,
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fill: _Color = ...,
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offset: _ScreenUnits = ...,
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outline: _Color = ...,
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outlineoffset: _ScreenUnits = ...,
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outlinestipple: _Bitmap = ...,
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state: Literal["normal", "active", "disabled"] = ...,
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stipple: _Bitmap = ...,
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tags: Union[str, Tuple[str, ...]] = ...,
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width: _ScreenUnits = ...,
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) -> _CanvasItemId: ...
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def create_polygon(
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self,
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__x0: float,
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__y0: float,
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__x1: float,
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__y1: float,
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*xy_pairs: float,
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activedash: _Color = ...,
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activefill: _Color = ...,
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activeoutline: _Color = ...,
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activeoutlinestipple: _Color = ...,
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activestipple: str = ...,
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activewidth: _ScreenUnits = ...,
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dash: Union[Tuple[float], Tuple[float, float], Tuple[float, float, float, float]] = ...,
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dashoffset: _ScreenUnits = ...,
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disableddash: _Color = ...,
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disabledfill: _Color = ...,
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disabledoutline: _Color = ...,
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disabledoutlinestipple: _Color = ...,
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disabledstipple: _Bitmap = ...,
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disabledwidth: _ScreenUnits = ...,
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fill: _Color = ...,
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joinstyle: Literal["round", "bevel", "miter"] = ...,
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offset: _ScreenUnits = ...,
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outline: _Color = ...,
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outlineoffset: _ScreenUnits = ...,
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outlinestipple: _Bitmap = ...,
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smooth: bool = ...,
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splinesteps: float = ...,
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state: Literal["normal", "active", "disabled"] = ...,
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stipple: _Bitmap = ...,
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tags: Union[str, Tuple[str, ...]] = ...,
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width: _ScreenUnits = ...,
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) -> _CanvasItemId: ...
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def create_rectangle(
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self,
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__x0: float,
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__y0: float,
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__x1: float,
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__y1: float,
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*,
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activedash: _Color = ...,
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activefill: _Color = ...,
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activeoutline: _Color = ...,
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activeoutlinestipple: _Color = ...,
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activestipple: str = ...,
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activewidth: _ScreenUnits = ...,
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dash: Union[Tuple[float], Tuple[float, float], Tuple[float, float, float, float]] = ...,
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dashoffset: _ScreenUnits = ...,
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disableddash: _Color = ...,
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disabledfill: _Color = ...,
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disabledoutline: _Color = ...,
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disabledoutlinestipple: _Color = ...,
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disabledstipple: _Bitmap = ...,
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disabledwidth: _ScreenUnits = ...,
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fill: _Color = ...,
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offset: _ScreenUnits = ...,
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outline: _Color = ...,
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outlineoffset: _ScreenUnits = ...,
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outlinestipple: _Bitmap = ...,
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state: Literal["normal", "active", "disabled"] = ...,
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stipple: _Bitmap = ...,
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tags: Union[str, Tuple[str, ...]] = ...,
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width: _ScreenUnits = ...,
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) -> _CanvasItemId: ...
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def create_text(
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self,
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__x: float,
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__y: float,
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*,
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activefill: _Color = ...,
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activestipple: str = ...,
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anchor: _Anchor = ...,
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disabledfill: _Color = ...,
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disabledstipple: _Bitmap = ...,
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fill: _Color = ...,
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font: _FontDescription = ...,
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justify: Literal["left", "center", "right"] = ...,
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offset: _ScreenUnits = ...,
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state: Literal["normal", "active", "disabled"] = ...,
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stipple: _Bitmap = ...,
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tags: Union[str, Tuple[str, ...]] = ...,
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text: str = ...,
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width: _ScreenUnits = ...,
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) -> _CanvasItemId: ...
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def create_window(
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self,
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__x: float,
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__y: float,
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*,
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anchor: _Anchor = ...,
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height: _ScreenUnits = ...,
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state: Literal["normal", "active", "disabled"] = ...,
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tags: Union[str, Tuple[str, ...]] = ...,
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width: _ScreenUnits = ...,
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window: Widget = ...,
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) -> _CanvasItemId: ...
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def dchars(self, *args): ...
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def delete(self, *args): ...
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def delete(self, *tagsOrCanvasIds: Union[str, _CanvasItemId]) -> None: ...
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def dtag(self, *args): ...
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def find(self, *args): ...
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def find_above(self, tagOrId): ...
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def find_above(self, tagOrId: Union[str, _CanvasItemId]): ...
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def find_all(self): ...
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def find_below(self, tagOrId): ...
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def find_below(self, tagOrId: Union[str, _CanvasItemId]): ...
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def find_closest(self, x, y, halo: Optional[Any] = ..., start: Optional[Any] = ...): ...
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def find_enclosed(self, x1, y1, x2, y2): ...
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def find_overlapping(self, x1, y1, x2, y2): ...
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def find_withtag(self, tagOrId): ...
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def find_withtag(self, tagOrId: Union[str, _CanvasItemId]): ...
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def focus(self, *args): ...
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def gettags(self, *args): ...
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def icursor(self, *args): ...
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@@ -1144,7 +1297,7 @@ class Canvas(Widget, XView, YView):
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lower: Any
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def move(self, *args): ...
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if sys.version_info >= (3, 8):
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def moveto(self, tagOrId: Union[int, str], x: str = ..., y: str = ...) -> None: ...
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def moveto(self, tagOrId: Union[str, _CanvasItemId], x: str = ..., y: str = ...) -> None: ...
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def postscript(self, cnf=..., **kw): ...
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def tag_raise(self, *args): ...
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lift: Any
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