Consistently use '= ...' for optional parameters.

This commit is contained in:
Matthias Kramm
2015-11-09 13:55:00 -08:00
parent 375bf063b1
commit 94c9ce8fd0
278 changed files with 2085 additions and 2085 deletions

View File

@@ -14,20 +14,20 @@ from typing import (
_T = TypeVar('_T')
class Random(_random.Random):
def __init__(self, x: Any = None) -> None: ...
def seed(self, a: Any = None, version: int = 2) -> None: ...
def __init__(self, x: Any = ...) -> None: ...
def seed(self, a: Any = ..., version: int = ...) -> None: ...
def getstate(self) -> tuple: ...
def setstate(self, state: tuple) -> None: ...
def getrandbits(self, k: int) -> int: ...
def randrange(self, start: int, stop: Union[int, None] = None, step: int = 1) -> int: ...
def randrange(self, start: int, stop: Union[int, None] = ..., step: int = ...) -> int: ...
def randint(self, a: int, b: int) -> int: ...
def choice(self, seq: Sequence[_T]) -> _T: ...
def shuffle(self, x: List[Any], random: Union[Callable[[], float], None] = None) -> None: ...
def shuffle(self, x: List[Any], random: Union[Callable[[], float], None] = ...) -> None: ...
def sample(self, population: Union[Sequence[_T], AbstractSet[_T]], k: int) -> List[_T]: ...
def random(self) -> float: ...
def uniform(self, a: float, b: float) -> float: ...
def triangular(self, low: float = 0.0, high: float = 1.0,
mode: float = None) -> float: ...
def triangular(self, low: float = ..., high: float = ...,
mode: float = ...) -> float: ...
def betavariate(self, alpha: float, beta: float) -> float: ...
def expovariate(self, lambd: float) -> float: ...
def gammavariate(self, alpha: float, beta: float) -> float: ...
@@ -40,25 +40,25 @@ class Random(_random.Random):
# SystemRandom is not implemented for all OS's; good on Windows & Linux
class SystemRandom:
def __init__(self, randseed: object = None) -> None: ...
def __init__(self, randseed: object = ...) -> None: ...
def random(self) -> float: ...
def getrandbits(self, k: int) -> int: ...
def seed(self, arg: object) -> None: ...
# ----- random function stubs -----
def seed(a: Any = None, version: int = 2) -> None: ...
def seed(a: Any = ..., version: int = ...) -> None: ...
def getstate() -> object: ...
def setstate(state: object) -> None: ...
def getrandbits(k: int) -> int: ...
def randrange(start: int, stop: Union[None, int] = None, step: int = 1) -> int: ...
def randrange(start: int, stop: Union[None, int] = ..., step: int = ...) -> int: ...
def randint(a: int, b: int) -> int: ...
def choice(seq: Sequence[_T]) -> _T: ...
def shuffle(x: List[Any], random: Union[Callable[[], float], None] = None) -> None: ...
def shuffle(x: List[Any], random: Union[Callable[[], float], None] = ...) -> None: ...
def sample(population: Union[Sequence[_T], AbstractSet[_T]], k: int) -> List[_T]: ...
def random() -> float: ...
def uniform(a: float, b: float) -> float: ...
def triangular(low: float = 0.0, high: float = 1.0,
mode: float = None) -> float: ...
def triangular(low: float = ..., high: float = ...,
mode: float = ...) -> float: ...
def betavariate(alpha: float, beta: float) -> float: ...
def expovariate(lambd: float) -> float: ...
def gammavariate(alpha: float, beta: float) -> float: ...