Add missing exitmsg argument to code.interact() (#2024)

According to https://docs.python.org/3/library/code.html#code.interact,
this was added in Python 3.6.
This commit is contained in:
Omar Sandoval
2018-04-06 07:02:58 -07:00
committed by Jelle Zijlstra
parent 12d60a2760
commit 32b4eacea1

View File

@@ -1,5 +1,6 @@
# Stubs for code
import sys
from typing import Any, Callable, Mapping, Optional
from types import CodeType
@@ -15,13 +16,23 @@ class InteractiveInterpreter:
class InteractiveConsole(InteractiveInterpreter):
def __init__(self, locals: Optional[Mapping[str, Any]] = ...,
filename: str = ...) -> None: ...
def interact(self, banner: Optional[str] = ...) -> None: ...
if sys.version_info >= (3, 6):
def interact(self, banner: Optional[str] = ...,
exitmsg: Optional[str] = ...) -> None: ...
else:
def interact(self, banner: Optional[str] = ...) -> None: ...
def push(self, line: str) -> bool: ...
def resetbuffer(self) -> None: ...
def raw_input(self, prompt: str = ...) -> str: ...
def interact(banner: Optional[str] = ...,
readfunc: Optional[Callable[[str], str]] = ...,
local: Optional[Mapping[str, Any]] = ...) -> None: ...
if sys.version_info >= (3, 6):
def interact(banner: Optional[str] = ...,
readfunc: Optional[Callable[[str], str]] = ...,
local: Optional[Mapping[str, Any]] = ...,
exitmsg: Optional[str] = ...) -> None: ...
else:
def interact(banner: Optional[str] = ...,
readfunc: Optional[Callable[[str], str]] = ...,
local: Optional[Mapping[str, Any]] = ...) -> None: ...
def compile_command(source: str, filename: str = ...,
symbol: str = ...) -> Optional[CodeType]: ...