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Fix return types in compileall.pyi (#1273)
* add non-None return types for compileall * fx -> rx
This commit is contained in:
committed by
Matthias Kramm
parent
df9df65882
commit
eac0562088
@@ -4,7 +4,7 @@ from typing import Optional, Pattern, Union
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_Path = Union[str, bytes]
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# fx can be any object with a 'search' method; once we have Protocols we can change the type
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def compile_dir(dir: _Path, maxlevels: int = ..., ddir: Optional[_Path] = ..., force: bool = ..., rx: Optional[Pattern] = ..., quiet: int = ...) -> None: ...
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def compile_file(fullname: _Path, ddir: Optional[_Path] = ..., force: bool = ..., rx: Optional[Pattern] = ..., quiet: int = ...) -> None: ...
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def compile_path(skip_curdir: bool = ..., maxlevels: int = ..., force: bool = ..., quiet: int = ...) -> None: ...
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# rx can be any object with a 'search' method; once we have Protocols we can change the type
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def compile_dir(dir: _Path, maxlevels: int = ..., ddir: Optional[_Path] = ..., force: bool = ..., rx: Optional[Pattern] = ..., quiet: int = ...) -> int: ...
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def compile_file(fullname: _Path, ddir: Optional[_Path] = ..., force: bool = ..., rx: Optional[Pattern] = ..., quiet: int = ...) -> int: ...
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def compile_path(skip_curdir: bool = ..., maxlevels: int = ..., force: bool = ..., quiet: int = ...) -> int: ...
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@@ -6,13 +6,15 @@ from typing import Optional, Union, Pattern
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if sys.version_info < (3, 6):
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_Path = Union[str, bytes]
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_SuccessType = bool
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else:
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_Path = Union[str, bytes, os.PathLike]
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_SuccessType = int
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# fx can be any object with a 'search' method; once we have Protocols we can change the type
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# rx can be any object with a 'search' method; once we have Protocols we can change the type
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if sys.version_info < (3, 5):
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def compile_dir(dir: _Path, maxlevels: int = ..., ddir: Optional[_Path] = ..., force: bool = ..., rx: Optional[Pattern] = ..., quiet: int = ..., legacy: bool = ..., optimize: int = ...) -> None: ...
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def compile_dir(dir: _Path, maxlevels: int = ..., ddir: Optional[_Path] = ..., force: bool = ..., rx: Optional[Pattern] = ..., quiet: int = ..., legacy: bool = ..., optimize: int = ...) -> _SuccessType: ...
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else:
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def compile_dir(dir: _Path, maxlevels: int = ..., ddir: Optional[_Path] = ..., force: bool = ..., rx: Optional[Pattern] = ..., quiet: int = ..., legacy: bool = ..., optimize: int = ..., workers: int = ...) -> None: ...
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def compile_file(fullname: _Path, ddir: Optional[_Path] = ..., force: bool = ..., rx: Optional[Pattern] = ..., quiet: int = ..., legacy: bool = ..., optimize: int = ...) -> None: ...
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def compile_path(skip_curdir: bool = ..., maxlevels: int = ..., force: bool = ..., quiet: int = ..., legacy: bool = ..., optimize: int = ...) -> None: ...
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def compile_dir(dir: _Path, maxlevels: int = ..., ddir: Optional[_Path] = ..., force: bool = ..., rx: Optional[Pattern] = ..., quiet: int = ..., legacy: bool = ..., optimize: int = ..., workers: int = ...) -> _SuccessType: ...
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def compile_file(fullname: _Path, ddir: Optional[_Path] = ..., force: bool = ..., rx: Optional[Pattern] = ..., quiet: int = ..., legacy: bool = ..., optimize: int = ...) -> _SuccessType: ...
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def compile_path(skip_curdir: bool = ..., maxlevels: int = ..., force: bool = ..., quiet: int = ..., legacy: bool = ..., optimize: int = ...) -> _SuccessType: ...
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